Rates
from content/economy.json
Per pull
Before pity · adds up to 100%.
- R78%
- SR17%
- SSR4.5%
- UR0.5%
- 1 in~1.3R
- 1 in~5.9SR
- 1 in~22SSR
- 1 in~200UR
expected pulls = 1 ÷ rate
Pity
Counts every pull, single or ten. Always shown on Summon.
SSR pityloading…
UR pityloading…
- SSR50 misses → next pull forced SSR+. Resets on any SSR or UR.
- UR200 misses → next pull forced UR. Resets only on a UR.
- ≥1 SSR+ in 50 pulls, no pity
- 92.3%
- ≥1 UR in 200 pulls, no pity
- 63.3%
1 − (1 − p)n, p = 5% (SSR+) / 0.5% (UR). With pity: pull 51 is SSR+ at the latest, pull 201 is UR.
Costs
- ◆ 1
- single summon
- ◆ 10
- ten summon
- ◆ +10
- first visit
- ◆ +1
- every 4h, up to 3 waiting
- ✦ 400
- → ◆ 1, 5/day
duplicate → keeps the hero + ⬢
R+1SR+2SSR+3UR+5
Fair
- Seeded client RNG, saved with your progress — a refresh can never reroll a result.
- Three streams: gacha (summons) · drops (vaults, hard rock) · events (cave-ins), each written back after every draw.
- The live game will use provably-fair server RNG. Skills work only while the hero is in the squad.
details · your seeds
- gacha
- not created yet
- drops
- not created yet
- events
- not created yet
pulls so far —
economy.json 6d360fd7 · heroes.json ac649ef9 · build local