Rug MinersRug Miners
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Rates

from content/economy.json

Per pull

Before pity · adds up to 100%.

  • R78%
  • SR17%
  • SSR4.5%
  • UR0.5%
  • 1 in~1.3R
  • 1 in~5.9SR
  • 1 in~22SSR
  • 1 in~200UR

expected pulls = 1 ÷ rate

Pity

Counts every pull, single or ten. Always shown on Summon.

/50SSR pityloading…
/200UR pityloading…
  • SSR50 misses → next pull forced SSR+. Resets on any SSR or UR.
  • UR200 misses → next pull forced UR. Resets only on a UR.
≥1 SSR+ in 50 pulls, no pity
92.3%
≥1 UR in 200 pulls, no pity
63.3%

1 − (1 − p)n, p = 5% (SSR+) / 0.5% (UR). With pity: pull 51 is SSR+ at the latest, pull 201 is UR.

Costs

1
single summon
10
ten summon
+10
first visit
+1
every 4h, up to 3 waiting
400
1, 5/day

duplicate → keeps the hero +

R+1SR+2SSR+3UR+5

Fair

  • Seeded client RNG, saved with your progress — a refresh can never reroll a result.
  • Three streams: gacha (summons) · drops (vaults, hard rock) · events (cave-ins), each written back after every draw.
  • The live game will use provably-fair server RNG. Skills work only while the hero is in the squad.
details · your seeds
gacha
not created yet
drops
not created yet
events
not created yet

pulls so far

economy.json 6d360fd7 · heroes.json ac649ef9 · build local